Decisiones más inteligentes, mejores resultados con Smartico IntellyPersonalized Player Identities
Smartico Intelly convierte tus datos en decisiones. Predice el comportamiento de los jugadores, ofrece recompensas más inteligentes y consigue que los usuarios vuelvan. No se trata solo de información, sino de cómo mantenerse a la vanguardia.





Inteligencia artificial e información para operadores de iGaming
Conocemos la industria y Smartico Intelly está diseñado para satisfacer sus necesidades únicas. Combinamos modelos avanzados de IA y análisis detallados para ayudar a los operadores a predecir, personalizar y desempeñarse mejor. Conoce a tus jugadores y actúa en tiempo real.
Información práctica
Predicciones basadas en IA
Sinergia de gamificación
Momento perfecto para atraer a los jugadores
- PPredice el momento perfecto para atraer a los jugadores basándote en sus patrones de actividad.
- Envía mensajes o recompensas cuando sea más probable que respondan, aumentando la retención y las conversiones.
- Crea varios modelos y aplícalos a las campañas, como uno para la actividad de apuestas y otro para las interacciones de los usuarios con los activos de comunicación.

Rotación y LTV Predictions
- Identifica a los jugadores en riesgo de abandono y toma medidas para retenerlos.
- Predice el momento perfecto para atraer a los jugadores basándote en sus patrones de actividad.
- Predice el momento perfecto para atraer a los jugadores basándote en sus patrones de actividad.

Más allá de la tecnología:
Aportamos experiencia y colaboración
Con Smartico, no solo obtiene software de gamificación, sino que también obtiene un socio que invierte en su crecimiento. Trabajamos junto a usted para desarrollar experiencia en CRM dentro de su equipo, guiando la estrategia y ofreciendo conocimientos prácticos a lo largo de nuestra asociación.

1. Incorporación y formación personalizadas
Nuestro equipo garantiza una configuración personalizada y sin problemas desde el primer día, con formación que te capacita en cada paso del camino.

2. Gestores de éxito dedicados
Un verdadero socio en tu crecimiento, que te guiará para liberar todo el potencial de Smartico a lo largo de toda nuestra colaboración.

3. Asistencia fiable y experta
Nuestra ayuda experta está a un mensaje de distancia, garantizando que dispongas de los conocimientos y las soluciones que necesitas para seguir avanzando.
Opinión de los clientes
FAQ
Yes. With Smartico, you get both CRM automation and gamification as part of the same platform. No hidden fees, no separate modules. It's all built-in and designed to work together seamlessly.
Yes. With Smartico, you get both CRM automation and gamification as part of the same platform. No hidden fees, no separate modules. It's all built-in and designed to work together seamlessly.
Yes. With Smartico, you get both CRM automation and gamification as part of the same platform. No hidden fees, no separate modules. It's all built-in and designed to work together seamlessly.
Yes. With Smartico, you get both CRM automation and gamification as part of the same platform. No hidden fees, no separate modules. It's all built-in and designed to work together seamlessly.
Yes. With Smartico, you get both CRM automation and gamification as part of the same platform. No hidden fees, no separate modules. It's all built-in and designed to work together seamlessly.
Yes. With Smartico, you get both CRM automation and gamification as part of the same platform. No hidden fees, no separate modules. It's all built-in and designed to work together seamlessly.
Yes. With Smartico, you get both CRM automation and gamification as part of the same platform. No hidden fees, no separate modules. It's all built-in and designed to work together seamlessly.
Yes. With Smartico, you get both CRM automation and gamification as part of the same platform. No hidden fees, no separate modules. It's all built-in and designed to work together seamlessly.
Yes. With Smartico, you get both CRM automation and gamification as part of the same platform. No hidden fees, no separate modules. It's all built-in and designed to work together seamlessly.
Yes. With Smartico, you get both CRM automation and gamification as part of the same platform. No hidden fees, no separate modules. It's all built-in and designed to work together seamlessly.
FAQ
Avatars let players personalize how they appear in the gamification widget, giving them an identity they care about within your platform. Beyond decoration, avatars become another reward layer: you can hand them out through missions, tournaments, mini-games, badges, raffles, the store, campaigns, and automation rules, so earning a distinctive avatar becomes a goal in itself that drives engagement.
Two routes, and you decide per avatar. Free avatars are available to everyone immediately. Reward-based avatars must be earned or purchased, for example won from a mission or tournament, or bought as a store item. You can set a default avatar assigned to all users, and if you don't, each new user is given a random one from your free avatars. For reward-based avatars you also choose whether players see them locked (grayed out as something to chase) or hidden entirely until unlocked.
It's a separate, AI-powered layer worth understanding clearly. Avatars V2 itself is a free feature, while Avatar Customization is a paid add-on. With customization enabled, players can apply operator-defined options like accessories or style changes (a red hat, green glasses, a different hairstyle), and each application uses AI to generate a new variation of their avatar. You define the available options; players pay for each one with points, gems, or diamonds.
A player opens their avatar, picks a customization option you've set up (say "Red Hat" for 5 gems), confirms the cost, and the system generates a new version of the avatar with that feature applied. Each application creates a unique new variation, and players keep a history of everything they've generated, so they can revert to an earlier version at any time. If a player lacks the balance for an option, it's automatically grayed out.
Two layers of limits, since each generation has a cost. There's a per-user monthly cap (for example, 100 customizations per player per month) and a global operator cap across all users (for example, 1,000 per month). When a player hits their personal limit they're asked to try again later; when the global limit is reached the feature pauses for everyone until it resets. Both limit messages are fully translatable so you can word them to fit your brand.
Yes. Each avatar has an active/inactive status, a display priority that controls its order in the widget, and an optional availability period so free avatars show only between set dates (in either fixed UTC or the player's local time zone). Reward-based avatars add the locked-versus-hidden visibility choice. You can also roll the whole feature out to test users first before exposing it to real players.
Both. Because avatars can be issued as rewards from missions, badges, tournaments, mini-games, raffles, campaigns, and automation rules, you can make a particular avatar the prize for a specific accomplishment. If you sell an avatar as a store item, it's recommended to limit it to a one-time lifetime purchase (and optionally hide it once bought), so players don't end up buying the same avatar repeatedly.
Avatars are part of the same gamification system, so they draw on the same rewards, currencies, and segmentation as everything else. The same points, gems, and diamonds players earn elsewhere pay for customizations, and avatars surface on leaderboards and across the widget. You also have display controls, such as hiding avatar icons from leaderboards, if you prefer a cleaner look in certain places.
There's a legacy avatar mode, but it's more limited. In legacy mode users get a random avatar they can change, but it doesn't support visibility rules, assigning avatars as rewards from missions, tournaments, mini-games, or store items, or any AI customization. When moving to Avatars V2 you can keep legacy avatars live for real users while you set up and test the new ones, then switch over when ready. If no avatar system is enabled at all, players instead see an image representing their current level.
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