Smartico Gamification · Missions

Missions
that give every session a goal

Turn deposits, spins and bets into goals with rewards. Opt-ins, countdowns, chains, repeats and claims, set up in the back office and shown in your own design.

A clear goal
and a reason to come back

A mission tells the player what to do next and what they get for it. Smartico counts the progress from your own player data and pays the reward the moment the last task is done.

  • Built on real activity: any event Smartico receives can count, from a deposit or a bet to a login or a game round.
  • Live progress: players see each task move as they play, without reloading the page.
  • Rewards you control: points, gems, diamonds, bonuses, mini-game attempts, raffle tickets and more.
  • The right mission for each player: show a mission to a segment, lock it behind another mission or a level, or give it from a campaign.
Live demo · real Smartico missions

The Mission Board

The full list a player sees, as in the gamification widget: filters, opt-in, timers, task progress and Claim. Play as a demo player with the buttons on the left. No real money: the buttons send demo events.

  • 1Opt in to Slot Sprint and watch the 10-minute clock start. Only the rounds you play after joining count.
  • 2Press Play 10 slot rounds: one action moves every mission that counts it.
  • 3Finish All-Rounder with one action of each kind and watch the points arrive.

Five types of mission

Pick the type when you create a mission. Each one decides who gets it and when it starts again.

  • Generally availableOpen to every player in its audience from the start. Add an opt-in, a time limit or start and end dates when you need them.
  • 🔒LockedClosed until the player finishes another mission or reaches a level. Chain missions into a journey, with the next step shown or kept secret.
  • 🎁Featured manuallyGiven by a campaign, an automation rule or by hand: after a first deposit, on a birthday, or to win back a quiet player.
  • 📅RecurringStarts again on a schedule, every day, week or month, so daily and weekly challenges run by themselves.
  • ↻Recurring upon completionStarts again as soon as the player finishes it, up to the number of times you set.
Live demo · real Smartico missions

A Journey Across Two Maps

Eight locked missions on two maps, chained into one story. Each step opens only when the one before it is done; until then it stays hidden in the fog. Finish the kingdom and the Pirate Isles open, with new missions. The quest card under the map plays the next task of the current step.

  • 1Press the green button to make a deposit and pass The Village Gate.
  • 2Watch the road turn gold and the next stop come out of the fog.
  • 3Claim the dragon's hoard at Dragon's Castle, then set sail for the Pirate Isles.

Tasks
that count what matters

A mission has one task or many. Each task follows one player action and counts it in one of four ways:

  • Once: make a deposit, log in, join a tournament.
  • A number of times: play 50 slot rounds, inside a period you choose and, if you want, counted at most once an hour, day, week or month.
  • Different each time: play 3 different games, bet on 3 different leagues.
  • Up to a total: deposit €500 in total, wager €1,000 at live tables. The target can also follow each player’s own recommended deposit or bet.

Each task can check the details of the action: the game, the provider, the sport or league, the amount, the device. Each task can pay its own points, so players feel every step.

Live demo · real Smartico missions

Missions Inside the Game

The player never leaves the game: a bar on top shows the mission these rounds count for, with its timer and progress, and the side panel lists every mission of the game. Every 10 rounds count once.

  • 1Press SPIN a few times, or AUTO to play the rest of the 10 rounds at once.
  • 2Watch the green dots: at 10 rounds the bar on top moves and the missions on the side follow.
  • 3Opt in to Slot Sprint from the bar and race the clock.

Opt-ins, timers and claims

Small rules that turn a task list into a challenge.

  1. Opt in
    Opt-inPlayers join on purpose. Only what they do after joining counts, so the mission feels like their own choice.
  2. ⏱ 09:42
    Time to completeA countdown that starts when the player opts in or the mission unlocks. Add start and end dates, or open a mission only on some weekdays.
  3. 🔒 Finish step 2
    Locks and audiencesShow a mission to a segment only, or show it locked with a hint on how to open it.
  4. Claim 100 points
    ClaimThe reward waits until the player presses Claim, a reason to open the widget again. You choose when an unclaimed reward expires.
Live demo · real Smartico missions

Missions in the Lobby

A strip of mission tiles on the casino lobby, next to the games. A tile opens the mission with its tasks, timer and reward; a game cover plays a round of that game.

  • 1Tap a mission tile to see its details, then press Play now.
  • 2Click a game cover: slots, live tables and football count for different tasks.
  • 3Use Deposit in the header, as a player would at the cashier.

Rewards
that fit your budget

Every task can pay its own points, and the finished mission pays the rest. A mission can give one reward or several:

  • Points, gems and diamonds: for the store, the levels and the leaderboards.
  • Bonuses: free spins, free bets or cash from your bonus engine.
  • Mini-game attempts and raffle tickets: a spin on a wheel, a scratch card or a ticket for the next draw.
  • The next step: an avatar, a new level or another mission, so one success leads to the next.

Reports
that show what works

Every mission is measured from the first opt-in to the last claim, in the back office and in your own tools.

  • Missions & Badges dashboard: a funnel from active players to claimed rewards, alerts on missions that stall or leave rewards unclaimed, stats by RFM and Value Score, and the effect on deposits and bets.
  • Each mission: its Analytics tab shows who started, finished, gave up, is still playing or opted in, and Users Completed lists the winners.
  • Task by task: the Tasks KPIs tab shows where players stop inside a mission, so you can fix the hard step.
  • Your own BI and AI: the same data is in the Smartico data warehouse, and the AI Data Analyst answers questions about completions, opt-ins and claims in plain language.

Build on it with code, Vibe Studio or AI

Your missions are open to your developers, to Vibe Studio and to AI assistants, with the same data and rules as the back office.

  • Your own codeThe JS API gives your front end all your missions with live updates, and native SDKs and demo apps cover iOS, Android and React Native.Developer resources
  • Vibe StudioDescribe the mission screen you want and Vibe Studio builds it on your live missions. All four demos on this page were made this way.See Vibe Studio widgets
  • MCP Server and AI AgentsAsk Claude or ChatGPT to create, change or check your missions over the MCP Server. Smartico's AI Agents analyse them for you and draw their pictures.MCP ServerAI Agents

Three Steps to a Live Mission

Everything happens in the back office. No developer is needed unless you want your own design.

  1. 1Create the missionPick the type, the audience, the opt-in and the timer, and add the name, picture and texts.
  2. 2Add tasks and rewardsChoose the action each task counts and how, then the points and rewards it pays.
  3. 3Switch it onActivate it: players see it at once in the widget, your own design or a campaign that sends them to it.

FAQ

What is a mission in Smartico?
What can a mission task count?
How do opt-in and time limits work?
Can missions run every day or every week?
How do locked missions and journeys work?
What rewards can a mission give?
Can I show missions in my own design?
How are missions different from badges?